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Sword of Cthulhu
Did this for my Modeling 1 class at University of Central Florida & Swordtember challenge held by my school. It was such a fun learning experience and my first ever prop I've made. Class requirements had us go through the whole game art pipeline for this project in which I first had to create a midpoly in maya, sculpt a highpoly in Zbrush, bring it back to Maya and create a lowpoly using Maya Live quadraw, then finally bake and texture in Substance Painter. This project really pushed me to create something more complex than things I made before and super happy with the end result.
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