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Organic Material Study

Project type

Material Artist

Date

06/24 - 07/24

Had the amazing opportunity to get invited onto a Master degree project as an undergrad to assist with 3D art. For my contribution I made these tileable landscape & building materials for the project using entirely substance designer. Unfortunately did not have access to the actual scene itself as an undergrad due to restrictions so only could send my materials to them to implement them. Yet, did set up my own Unreal scene and demonstrated how they would look in Unreal Engine using Parallax Occlusion Mapping and Vertex Painting. It was great pushing my skills in substance designer and learned a lot from this project and can't wait to get even better.

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